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Technical Art & VFX for game studios

Make every frame count.

We plug Technical Art and VFX expertise straight into your team — so your game looks sharper, runs smoother and ships on time.

  • NDA-ready
  • Unreal & Unity
Play showreel

Studios we have worked with: Gunfire Games, Abrakam Entertainment, Old Skull Games, The Sandbox, Runes Studio, Rokaplay, Opia Games, Mystale, N-Zone, Maracas Studio, Little Big Monkey Studio, Kainoo and Bolverk Games.

Choose your specialist

Two disciplines, one goal: a better game. Bring us in for a sprint, a milestone or a full production.

Class 01

VFX

Effects players can feel in their hands.

Abilities

  • Gameplay VFXAbilities, weapons, impacts and hit feedback that read instantly.
  • Environment FXFire, water, weather and destruction that bring your world to life.
  • Cinematic VFXHero moments for cutscenes, trailers and vertical slices.
  • Simulation & optimizationEmberGen sims baked to flipbooks — and kept on budget.

Best for — Combat feel, polish phases.

  • Niagara
  • VFX Graph
  • EmberGen
Brief a VFX artist
Class 02

Technical Art

Your art, engine-ready — and running fast.

Abilities

  • Shaders & materialsSignature looks, master materials, stylized or realistic rendering.
  • Performance & optimizationGPU/CPU profiling, LODs, draw calls and memory budgets.
  • Tools & pipelineDCC-to-engine pipelines, editor tools and automation.
  • Procedural contentPCG and procedural setups that scale your world-building.

Best for — Frame-rate drops, pipeline bottlenecks, a look you can't quite reach.

  • Unreal Engine
  • Unity
Brief a technical artist

Need both?

Get a Tech Art + VFX squad with a single point of contact.

Start a project

Missions completed

A few of the projects we've helped push further.

Watch the full showreel

Player 2 has joined.

We slot into your production like a co-op partner: same goals, same tools, same build.

Your pipeline, not ours

We work inside your engine, repo and tools. Our work drops straight into your build.

Firepower on demand

Add Tech Art or VFX muscle for a sprint or a full production — without a long hiring process.

Progress you can see

Regular in-engine reviews and one point of contact. No black box.

Confidential by default

NDA from the very first call. Your IP stays yours.

How a mission runs

  1. Lvl 01 · You are here

    Brief

    A first call about your game, your engine and what's blocking you. NDA first if needed.

  2. Lvl 02

    Plan

    A clear scope, timeline and quote.

  3. Lvl 03

    Build

    We produce inside your pipeline, with regular in-engine reviews.

  4. Lvl 04 · Boss level

    Ship

    Clean, documented handover. Your team keeps the know-how.

Level 01 starts with a message.

Start a project

Let's make every frame count.

Tell us about your project. You'll get a reply with real questions, not a sales pitch.

  • Free first call, no commitment
  • NDA signed on request
  • Remote-friendly, based in Namur, Belgium
New mission

Mission brief

≈ 2 min
What do you need?