Game VFX

Game VFX players can feel.

We design and build real-time effects for Unreal Engine and Unity — abilities, impacts, environments and hero moments that read instantly, look great and stay within your frame budget.

  • Niagara
  • VFX Graph
  • Shuriken
  • EmberGen

Effects for every moment of your game

From the first prototype to the launch trailer, we create effects that serve your gameplay first — and look spectacular second.

Gameplay VFX

Abilities, weapons, impacts and hit feedback that read instantly, even in the middle of a fight. We build effects around your gameplay timings, so players always know what just happened.

Environment FX

Fire, water, weather, ambient life and destruction that make your world feel alive — built to loop cleanly and to scale with your quality settings.

Cinematic VFX

Hero moments for cutscenes, trailers and vertical slices, where a single shot has to sell your whole game.

Simulations & flipbooks

Fire, smoke and fluids simulated in EmberGen and baked into flipbook textures: rich, believable motion at a fraction of the runtime cost.

Right effect, right tool

When to call us

  • Combat feels flat and hits don't land.
  • You're entering a polish phase and need extra hands.
  • A trailer, a demo or a vertical slice is coming up.
  • Your effects look great but cost too much frame time — see optimization.

What we build with

  • NiagaraUnreal Engine's VFX system, for gameplay, environment and cinematic effects.
  • VFX Graph & ShurikenUnity's node-based, GPU-driven effects system, for large and detailed effects.
  • EmberGenReal-time fluid simulation for fire, smoke and explosions, baked to flipbooks.

VFX in the wild

A few of the games we've brought effects to.

Next mission Your game here More projects, from indie to AA, are in progress. Yours could be the next one. Start a project

See all projects

Good questions

Which engines do you work with?

Unreal Engine, with Niagara, and Unity, with VFX Graph & Shuriken. We work in your project, on your engine version and with your conventions.

Can you work inside our project and pipeline?

Yes. We work inside your engine, repository and tools, so our effects drop straight into your build — no re-integration on your side.

Will the effects run on our target platforms?

Performance is part of the brief: we agree on budgets with you from the start and check effects against them. If your game needs a deeper performance pass, see our optimization service.

Do you sign NDAs?

Yes, from the very first call. Your IP stays yours.

How do we get started?

Send us a brief: your game, your engine, your timeline and what is blocking you. The first call is free and without commitment.

Ready to make every hit land?

Brief a VFX artist