Sydless
Opia Games
VFX
Custom VFX
Game VFX
We design and build real-time effects for Unreal Engine and Unity — abilities, impacts, environments and hero moments that read instantly, look great and stay within your frame budget.
01What we do
From the first prototype to the launch trailer, we create effects that serve your gameplay first — and look spectacular second.
Abilities, weapons, impacts and hit feedback that read instantly, even in the middle of a fight. We build effects around your gameplay timings, so players always know what just happened.
Fire, water, weather, ambient life and destruction that make your world feel alive — built to loop cleanly and to scale with your quality settings.
Hero moments for cutscenes, trailers and vertical slices, where a single shot has to sell your whole game.
Fire, smoke and fluids simulated in EmberGen and baked into flipbook textures: rich, believable motion at a fraction of the runtime cost.
02Toolbox
03Work
A few of the games we've brought effects to.
Opia Games
VFX
Custom VFX
Runes Studio
VFX
Custom VFX
Bolverk Games
VFX
Custom VFX optimized for VR
04FAQ
Unreal Engine, with Niagara, and Unity, with VFX Graph & Shuriken. We work in your project, on your engine version and with your conventions.
Yes. We work inside your engine, repository and tools, so our effects drop straight into your build — no re-integration on your side.
Performance is part of the brief: we agree on budgets with you from the start and check effects against them. If your game needs a deeper performance pass, see our optimization service.
Yes, from the very first call. Your IP stays yours.
Send us a brief: your game, your engine, your timeline and what is blocking you. The first call is free and without commitment.
05More services
Our disciplines work best together. Bring in one, or the whole squad with a single point of contact.
Ready to make every hit land?
Brief a VFX artist