Sugardew Island
Rokaplay
Tech & VFX
Custom Lighting, Optimization & VFX
Game optimization
We profile your game, find what really costs frames and fix it — on the GPU, on the CPU and in memory — so it runs smoothly on every platform you ship.
01What we do
No guesswork: every change starts from a profile, and every fix is checked against your frame budget.
GPU and CPU captures on your target hardware to find the real bottlenecks — before anyone touches a line of code or an asset.
Draw calls, overdraw, shader complexity, lighting and post-processing costs brought back under budget.
LODs, texture and mesh budgets and memory usage, so content can grow without hitches, crashes or long loading times.
Particle counts, overdraw and simulation costs: effects that still look great, at a fraction of the frame time.
02Targets
03Work
Games we've helped run better on their target platforms.
Rokaplay
Tech & VFX
Custom Lighting, Optimization & VFX
Bolverk Games
VFX
Custom VFX optimized for VR
04FAQ
With profiling on your target hardware. You get a clear list of where the frames go and which fixes bring the biggest wins, before anything is changed.
We aim for the same look at a lower cost. When a visible trade-off is the only way to reach your target, we show you the options and you decide.
PC, consoles, Nintendo Switch and VR — the platforms where a stable frame rate makes or breaks the experience.
Yes. Effects are often a hidden cost: particle counts, overdraw and simulations. Our VFX team keeps them spectacular at a fraction of the frame time.
Yes, from the very first call. Your IP stays yours.
05More services
Our disciplines work best together. Bring in one, or the whole squad with a single point of contact.
Frame rate dropping? Let's find out why.
Brief an optimization mission